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Sonic Unleashed Wii/PS2 Updates

Well, the Wii/PS2 version has shipped and is on it's way to a game store near you. But, there is some important info you should know about the Wii/PS2 version of the game.

The stages Empire City and Mazuri are not in the Wii/PS2 version of Sonic Unleashed. They have been confirmed to be exclusive to the 360/PS3 version of the game.

However, there have been rumors that the Wii/PS2 version will contain more unlockable Werehog stages than the 360/PS3 version.

Expect Sonic Unleashed for the Wii/PS3 to be in stores within the next few days.

Posted on 18 Nov 2008 - 0 Comments | Read More

Hey Everybody!

Hi! I'm Speed from Sonic Planet. You may not know but I'm another admin to Blue Stadium! I will help make this website more dynamic.

Thanks. Cya later!

SonicX18: When the SQL coding and the profiles are released he will be admin here on the site.

Posted on 15 Nov 2008 - 13 Comments | Read More

Maintenance Complete

I am done updating the website with a new logo and banner. On the banner you see the login form. Ignore it cause you won't be able to log in. And if you click the link to create a account it will take you to a page saying guests can't register right now.

Posted on 14 Nov 2008 - 2 Comments | Read More

Maintenance

Blue Stadium is doing maintenance on the banner and we apologize for the inconvenience.

Posted on 14 Nov 2008 - 2 Comments | Read More

REAL Sonic Unleashed Opening



Posted on 10 Nov 2008 - 2 Comments | Read More

Blocking Spammers

Well on many news posts its gets spammed alot. Well I am now starting to IP ban the spammers...I already IP blocked like 20 or 30 IP's and I will continue to till it stops...If not then I take those IP's and ban access to the website.

Posted on 09 Nov 2008 - 2 Comments | Read More

SATSR Walkthrough Part 6



Posted on 04 Nov 2008 - 10 Comments | Read More

Maintenance

We are performing site maintenance at the time. We will be back Shortly smile

Posted on 20 Oct 2008 - 0 Comments | Read More

Sonic Unleashed Egypt Gameplay Trailer

Sega has released a gameplay trailer for the Egypt stage from Sonic Unleashed. It kind of reminds me of Sandopolis Zone from Sonic & Knuckles.

Sorry but there is no embed code.

http://www.sega.co.uk/games/?t=EnglishUK&g=230&v=965

Posted on 17 Oct 2008 - 0 Comments | Read More

Joystiq Sonic Unleashed Impressions and MORE Gameplay Footage

A pretty positive look at the game but with a few comments that many Sonic fans may not appreciate.

"Comparing Sonic Unleashed to 2006's Sonic The Hedgehog nightmare is an utterly useless endeavor. Yes, Sonic Unleashed (or Sonic World Adventure, as it's known in Japan) is observably the superior game, but this confirmation is worthless when the previous adventure not only failed to raise the bar, but rather buried it somewhere deep within an abandoned mineshaft. The question then isn't whether Sonic Unleashed is better, but whether it's any good.

And ... well, it's not bad.

In terms of returning to the hedgehog's platforming roots, a goal that Sega has spectacularly failed to achieve numerous times, Sonic Unleashed represents a few hurried steps in the right direction. Speed is, as always, celebrated and glorified during the daytime stages, with Sonic pitter-pattering his way through a thrilling roller coaster of loops, spirals, bumpers and bridges. It's a test of rapid reflexes, with Sonic having to smash through obstacles, slide through openings and eliminate robotic foes at a second's notice. Maybe about two seconds if you consider the PlayStation 3 version's appalling framerate.

It's a shame, because the Xbox 360 version boasts a brisk framerate that compliments the game's arresting and vivid graphics -- blue sky gamers are in for a treat. Also of note is the the series' schizophrenic camera, which has been severely restrained from previous installments, now switching between a side-scrolling view or 'hind the 'hog perspective. It's far less disorienting than before, though still prone to panic if you accidentally veer off the level's main route, thanks to controls which are still just a tad too twitchy.

In keeping with Sonic's classic days, there are now multiple paths through each level. Unfortunately, you're less likely to discover them through exploration than you are to set foot on them by accident. Successfully dodging certain obstacles or correctly inputting the occasional, mid-air button sequence will grant access to alternate routes, which can either yield more rings or a better completion time. We would have preferred more exploration, but at least failure no longer guarantees an instant death.

So, all that and still no mention of that fanged Werehog thing? As you're sure to know by now, nighttime stages see Sonic slow down and turn into a rampaging beast, pummeling foes with his fists and (adorable!) stretchy arms. His surprisingly nimble movement is much more akin to a gorilla than a wolf, at least when it comes to his variety of energetic finishing combos. The QTE coup de grace isn't the only thing the Werehog has in common with God of War -- there's even some light platforming, swinging and, lest we forget, lift-up-the-door button mashing.

To be fair, this part of the game is competently designed, and while it has absolutely no business being in a Sonic game, it seems the most tolerable out of all of Sega's many failed (and still inexplicable) attempts to inject alternate gameplay into the franchise. We'll take a forgettable beat-em-up over emerald hunting any day. But again, we're adjusting our expectations based simply on the horrible decisions we've had to suffer through over the last several years. Why even juxtapose the two opposing styles in the first place?

We can't explain it, but we still feel cautiously optimistic about this one ... if only because we didn't see a single one of Sonic's brain-dead buddies."

Here is the link to the article just in case it thrilled you to the point that you need to read it on it's source page.

http://www.joystiq.com/2008/10/15/tgs-08-sonic-unleashed-meets-us-halfway/

And here's some lovely footage of a few stages from Gamekyo. Has anyone else noticed that, so far, everyone who has been given to the privelage to play this sucked at it?



Posted on 15 Oct 2008 - 0 Comments | Read More

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